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Old Jun 08, 2008, 01:43 PM // 13:43   #141
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Quote:
Originally Posted by Tyla
Well, you CAN always use a Res Scroll...
You CAN but is it this always the best sollution? They can save the day yes (i.e. 3rd room of the foundry in DoA), but not always, more not to be honnest, players come back with zero energy and almost no health, if creeps are in radius, the whole party is under pressure again, including you. I always have scrolls on me, but the situation is often not good to use them. Creeps camping corpses, players that are spread out over a long distance while the group was trying to flee. It happens that those with a hard res are located at the most dangerous spots. I go for a combination of a 7 active skills bar, a hard res, scrolls, clovers, candy canes and what not to boost the morale of the players and to increase the survival of the party.

Last edited by Gun Pierson; Jun 08, 2008 at 01:53 PM // 13:53..
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Old Jun 08, 2008, 01:49 PM // 13:49   #142
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That only rarely happens with me, and Rebirth also brings someone back with 25% health and no energy.

And if they are camping corpses, you're more likely to not be able to rebirth them anyway.
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Old Jun 08, 2008, 02:01 PM // 14:01   #143
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Quote:
Originally Posted by Tyla
That only rarely happens with me, and Rebirth also brings someone back with 25% health and no energy.

And if they are camping corpses, you're more likely to not be able to rebirth them anyway.
Yes but you can safely use rebirth, building up the party again, out of danger. With the step back trick they'll be brought back to life even further away from the danger.

Most of the time you can at least rebirth one person who can distract the creeps while you take care of the others. If not you can always use a scroll and give it the best you got. But I feel safer if I bring a hard rez too. One monk with rebirth and the other with res chant or even restore life (2 secs if HB is up) can do miracles together in terms of avoiding a complete party wipe.

Last edited by Gun Pierson; Jun 08, 2008 at 03:20 PM // 15:20..
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Old Jun 08, 2008, 02:04 PM // 14:04   #144
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PUG's are a challenge
they should make a new title for it
a new kind of survivor
first rank is "I'm alive!"
survive 100 PUG's without going mad
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Old Jun 08, 2008, 03:14 PM // 15:14   #145
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Pugs have been bad since the introduction of heros, before in prof. you actually HAD to be good, because you definitely where'nt going to be using hench..
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Old Jun 08, 2008, 03:31 PM // 15:31   #146
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Quote:
Originally Posted by Teh [prefession]-zorz
Pugs have been bad since the introduction of heros, before in prof. you actually HAD to be good, because you definitely where'nt going to be using hench..
Plenty of people did prof with just hench with no problems.
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Old Jun 08, 2008, 04:10 PM // 16:10   #147
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Quote:
Originally Posted by Teh [prefession]-zorz
Pugs have been bad since the introduction of heros, before in prof. you actually HAD to be good, because you definitely where'nt going to be using hench..
there were always bad players
heroes made it better
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Old Jun 08, 2008, 08:00 PM // 20:00   #148
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Quote:
Originally Posted by Riceboi
Mending Warrior FTL

Necro with 10 in fire magic just for meteor shower

Monk with no res claiming only noob monks have res=seriously wtf?

A ranger with nothing but interrupts, literally every skill except troll unguent

another necro literally only using two skills the whole mission: suffering and shadow of fear

people in fire island missions with no infused armor, and they're like "wtf why did I die so fast?" I know why because you're retard.

Near end of a mission:
Player Retard 1: sorrz guise I g2g sorrz
*player retard 2 has left the game*

Player retard 3: what are those cool purple energy balls? let me walk into them, oh that's soul vortex! *I'm burning*

=(
The above is the typical player I wouldn't want to group with. I'd prefer the bad pug players to someone like this at least they are trying and/or just "having fun" which is the general reason most of us play to "have fun" not to tell others how they should play. The obvious answer to the OP is if you don't like how they play don't play in them. Sure don't need anyone to come to a forum crying about it since that's all most do here is cry cry cry about something or someone thus starting a chain reaction of crying. Mods should just delete threads like these before they even get started they are useless and serve no purpose except for more crying
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Old Jun 08, 2008, 08:21 PM // 20:21   #149
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When this game launched (if anyone can remember that far back), PvE pugs were unimaginably bad. Flare warriors, mending wamos, caster builds so hilariously bad it's hard to fathom...and this was all standard. On top of that monks were hard to find and the ones playing did stuff like heal party until drained. It wasn't until like mid summer in UW that I saw, for the first time, a WoH monk and GoLE prot monk working together in a PvE pug.
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Old Jun 08, 2008, 08:27 PM // 20:27   #150
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Yeah but back then the game had some real playability cause you couldn't just blow through everything because of those bad pugs.
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Old Jun 08, 2008, 10:04 PM // 22:04   #151
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Quote:
Originally Posted by Red Sonya
The above is the typical player I wouldn't want to group with. I'd prefer the bad pug players to someone like this at least they are trying and/or just "having fun" which is the general reason most of us play to "have fun" not to tell others how they should play. The obvious answer to the OP is if you don't like how they play don't play in them. Sure don't need anyone to come to a forum crying about it since that's all most do here is cry cry cry about something or someone thus starting a chain reaction of crying. Mods should just delete threads like these before they even get started they are useless and serve no purpose except for more crying
go cry some more! boo hoo
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Old Jun 08, 2008, 10:20 PM // 22:20   #152
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Quote:
Originally Posted by Riceboi
go cry some more! boo hoo
LOL at trolling in your own thread.

Anyway, the fact remains that pugs suck, everybody already knows that pugs suck, and with the exception of elite areas (Duncan, UW, etc.) there's no reason whatsoever to pug and even then it's meh.
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Old Jun 08, 2008, 10:31 PM // 22:31   #153
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If you are going in a pug i don't dare to continue without rez. In nearly every pug someone dies and spams "I'm Dead!". Monks should really bring rez and even consider rebirth. Ofcourse only noob monks rez during battle, during battle your midline casters should be rezzing and the monk should keep up healing so the party doesn't get wiped. In case of a whipe the monk can remain alive since he's furthest back and can easily break agrro. Then he can proceed to use rebirth and just calmly rez the party and w8 for him to regen.
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Old Jun 08, 2008, 11:54 PM // 23:54   #154
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Personally I like taking ress as a monk in PvE, You never know what can happen. Other People can say what they want about it, don't like the way I play, don't party with me.

But thats just my opinion.....
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Old Jun 09, 2008, 05:27 AM // 05:27   #155
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It seriously depends when a monk should bring a rez. Having [[Rebirth] when vanquishing or doing dungeons with H&H's on HM where you anticipate several wipes is useful for not getting the entire party to 60% DP. You could either do that, or flag a hero who is not equiped with a rez to stay back. As far as PUGs go, I bring [[Restore Life] due to the high energy percentage it provides upon resurrection. Missions such as (forgot the name... something Bastion in NF) need to be done right and fairly quickly to avod being overwhelmed by spawning enemies. I pack [[Restore Life] and will use it on the other monk if the party is under medium fire and will use it on another party member if the party is not under very much fire. Packing [[Healer's Boon] will give a cast time of two seconds which is generally pretty quick. I've cast [[Restore Life] in about a second sometimes (give or take a little). Even if another party member dies, so what? Now you got two monks healing the rest which buys the whole party time.

When do I not take a rez? Never. In lower rank areas, you do not need 8 skills because the enemies are too weak to do much harm. In medium areas, a PUG can screw up in some way... there is a margin where things can go either way. I agree I do require a rez, but at the same time, I do not require any other skill (prot, or heal, or divine favour).

Stop debating about whether a monk requires or does not require a rez. There is no written law about it anywhere and it's pointless. Just make sure the party generally knows what they are doing. If you fail the first time and noticed the party was fairly good, try again with some tweaks. It really is not a big deal for a mission to go perfectly the first time.
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Old Jun 09, 2008, 10:42 AM // 10:42   #156
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Quote:
Originally Posted by Laylat
Having [[Rebirth] when vanquishing or doing dungeons with H&H's on HM where you anticipate several wipes is useful for not getting the entire party to 60% DP.
[[Death pact signet] Does a much better job.

Quote:
Originally Posted by Laylat
Stop debating about whether a monk requires or does not require a rez.
No. This is a forum. A place of discussion and debate.

I still believe taking res if your in a pug because they may wipe is a terrible patchwork solution to the problem.
Giving them a crutch means they will never learn. I was speaking to someone last night who finaly had enough of pugs after someone called him a noob for saying "Don't over-aggro" after a near wipe because they can just res and carry on.
If i ever did pug i would make sure the team knew what they are doing before hand, knew each others builds, knew why each person is using what build, and can spell things like "tome".

People also posting that players who are below a certain skill level should use a res are really waisting their time as players that bad usually don't visit forums. And for the few that do, there are plenty of resources here for them to learn which they ignore anyway.
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Old Jun 09, 2008, 11:47 AM // 11:47   #157
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Death Pact Signet and Rebirth should both be used in one team. DPS for a quick high-health and high-energy rez. Rebirth when you can't rez someone without killing him again or luring more mobs.
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Old Jun 10, 2008, 06:00 PM // 18:00   #158
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Quote:
Originally Posted by Riceboi
go cry some more! boo hoo
You should take a lesson from yourself.

Actually I've found PUGS aren't near as bad as people make them out to be on forums. I've played in many successful Pugs recently actually only 1 out of 12 tries for the new weapons in Prophecies was a wipe and that's only because there were only 3 of us using heroes, the MM hero cost us the wipe though not the other 2 players. A lot of "PUG's suk" exaggerating goes on online I find. I've also found that those that complain about them ingame are not good players themselves and are the types to blame everything on everyone else except THIER play which is probably what the OP really is like as well. There's not as many bad pugs out there as these whinners make it out to be on these forums.
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Old Jun 10, 2008, 06:18 PM // 18:18   #159
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Quote:
Originally Posted by Riceboi
Monk with no res claiming only noob monks have res=seriously wtf?
Obviously a PvP player.
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Old Jun 10, 2008, 06:27 PM // 18:27   #160
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Considering the type of replies from the OP in his own thread this should be closed. Insulting people about QQ-ing when you started QQ-ing in the first place. Nobody forces you to PuG if you think they are bad. Mhenlo will gladly help you out and he has a res. skill.
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